soulrender

MYTHIC CHANGES

  • New add, Mawsworn Overlord
    • Larger versions of the regular adds
    • Has a circle around him. Any other adds within the circle are buffed with Defiance, making them immune to crowd control and deal 200% increased damage
      • Important note here – this does NOT REMOVE existing crowd control. It only prevents NEW crowd control
    • This add cannot be gripped or knocked back, must just be burned down
    • Additionally, if the Overlord reaches Garrosh, it grants Defiance to ALL Agonizer adds, super bad news bears
  • Torment hurts a lot more, you just die now
  • Warmonger Shackles hurt a shitload more now too, need to plan out timing of popping them
    • Hellscream is only a 25 second cast on Mythic. If a tick goes off, you’ll wipe
  • Echoing Screams got buffed, passive 4k shadow every 2 seconds to the raid
  • Ruinblade forces tank swap each cast now

STRATEGY

  • The primary bits of difficulty here are dealing with the adds properly, and the Warmonger Shackles. Both require a good deal of coordination.
  • Comp – 2 tanks, 5 healers, 13 DPS
  • Bloodlust on pull
  • Tanks need to swap after each Ruinblade
  • Adds
    • You’ll want to have multiple players with knockbacks and/or grips in your raid
    • As soon as the adds spawn, isolate the Overlord
      • Use those knockbacks or grips to move smaller adds away from the Overlord
      • Stack up the Agonizers, away from the Overlord
      • Stack your Brands of Torment on the Overlord, and blow it up as fast as possible
  • As soon as the Overlord dies, everyone should swap and annihilate the Agonizers
        • Bring the Brands of Torment on top of the Agonizers for the damage buff
        • You may get a Torment while you’re trying to kill adds. Keep them slowed / CC’d if this happens
    • Make sure you always have slows applied to the Agonizers
    • Utilize Brands of Torment to their fullest. Always double stack these on whatever you’re killing – the extra damage is incredibly powerful
    • As a note – you CAN hard-CC the Agonizers. Freezing Trap, Imprison, etc will work. Doing this is better than just a slow, so hard-CC them when possible 
      • You can see this in the gif above
  • Warmonger Shackles
    • Assign groups of 3 for this before you pull. You can NOT do this twice during the same fight. 
      • Plan for 6 sets of Shackles, meaning 18 people need to yoink chains
      • Assign every player except your 2 tanks
      • In your assignments, specify which shackle each player is doing – left, center, right
    • When these come out, everyone in the raid should stack near the center of the room
    • Drop a Warlock’s Gateway from the middle Shackle, to the back of the room
    • The assigned 3 person team should all click their Shackles, and wait for the RL to call out
    • Have these people click the gateway, which’ll shoot them to the back of the room & break their Shackle
      • Raid Leader calls out which player goes when. Ensure there’s enough time between breaks for the healers to stabilize the raid
  • Pop DR cooldowns during this. Barrier, AMZ, Devo, etc. This’ll help keep the raid healthy
  • Get through all 3 Shackles as quickly as possible, because if Hellscream gets a tick off, you wipe
  • The real pain in the ass is that you can have Shackles overlap with adds
  • When this happens, obviously still kill the adds, but prioritize getting Shackles done ASAP
  • You can survive being slow on adds, you cannot survive being slow on a Shackle
  • This overlap always happens at 4:20. See GIF below for example
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  • Aside from that, don’t mess up heroic mechanics. Dodge swirlies, dodge Torment, survive the dance, etc.