MYTHIC CHANGES
- New add, Mawsworn Overlord
- Larger versions of the regular adds
- Has a circle around him. Any other adds within the circle are buffed with Defiance, making them immune to crowd control and deal 200% increased damage
- Important note here – this does NOT REMOVE existing crowd control. It only prevents NEW crowd control
- This add cannot be gripped or knocked back, must just be burned down
- Additionally, if the Overlord reaches Garrosh, it grants Defiance to ALL Agonizer adds, super bad news bears
- Torment hurts a lot more, you just die now
- Warmonger Shackles hurt a shitload more now too, need to plan out timing of popping them
- Hellscream is only a 25 second cast on Mythic. If a tick goes off, you’ll wipe
- Echoing Screams got buffed, passive 4k shadow every 2 seconds to the raid
- Ruinblade forces tank swap each cast now
STRATEGY
- The primary bits of difficulty here are dealing with the adds properly, and the Warmonger Shackles. Both require a good deal of coordination.
- Comp – 2 tanks, 5 healers, 13 DPS
- Bloodlust on pull
- Tanks need to swap after each Ruinblade
- Adds
- You’ll want to have multiple players with knockbacks and/or grips in your raid
- As soon as the adds spawn, isolate the Overlord
- Use those knockbacks or grips to move smaller adds away from the Overlord
- Stack up the Agonizers, away from the Overlord
- Stack your Brands of Torment on the Overlord, and blow it up as fast as possible

- As soon as the Overlord dies, everyone should swap and annihilate the Agonizers
- Bring the Brands of Torment on top of the Agonizers for the damage buff
- You may get a Torment while you’re trying to kill adds. Keep them slowed / CC’d if this happens
- Make sure you always have slows applied to the Agonizers
- Utilize Brands of Torment to their fullest. Always double stack these on whatever you’re killing – the extra damage is incredibly powerful
- As a note – you CAN hard-CC the Agonizers. Freezing Trap, Imprison, etc will work. Doing this is better than just a slow, so hard-CC them when possible
- You can see this in the gif above
- Warmonger Shackles
- Assign groups of 3 for this before you pull. You can NOT do this twice during the same fight.
- Plan for 6 sets of Shackles, meaning 18 people need to yoink chains
- Assign every player except your 2 tanks
- In your assignments, specify which shackle each player is doing – left, center, right
- When these come out, everyone in the raid should stack near the center of the room
- Drop a Warlock’s Gateway from the middle Shackle, to the back of the room
- The assigned 3 person team should all click their Shackles, and wait for the RL to call out
- Have these people click the gateway, which’ll shoot them to the back of the room & break their Shackle
- Raid Leader calls out which player goes when. Ensure there’s enough time between breaks for the healers to stabilize the raid
- Assign groups of 3 for this before you pull. You can NOT do this twice during the same fight.
- Pop DR cooldowns during this. Barrier, AMZ, Devo, etc. This’ll help keep the raid healthy
- Get through all 3 Shackles as quickly as possible, because if Hellscream gets a tick off, you wipe
- The real pain in the ass is that you can have Shackles overlap with adds
- When this happens, obviously still kill the adds, but prioritize getting Shackles done ASAP
- You can survive being slow on adds, you cannot survive being slow on a Shackle
- This overlap always happens at 4:20. See GIF below for example
- Aside from that, don’t mess up heroic mechanics. Dodge swirlies, dodge Torment, survive the dance, etc.